Sunday, January 4, 2009

Yoda Challenge...

I've been really inspired to work on my digital painting recently after stumbling across some really amazing artists. The following image was done using a few brushes by Melanie Delon. The brushes themselves aren't anything too complex, but it is fun to work in different brush strokes as it can really change the feeling of an image. I think I will even bite the bullet and purchase a Cintiq 21UX in the next few days.

Jeff Jackson's latest challenge is centered around Yoda, who is quite possibly the coolest character ever.





Before you ask, I have NO idea where this came from. It's strange but I like it.

Tuesday, December 23, 2008

Colors (nds)

The following images were painted on my Nintendo DS.







Not too long ago I installed Colors! a free digital painting program onto my DS and I have to say it is pretty awesome. It's a bare bones program, no layers, no adjustments, not even undo - so to that affect, it emulates traditional painting a little bit more than Photoshop. You are limited by how small the DS screen is which makes it a little hard to draw, but its really fun sketching with a stylus directly onto a screen. Consider it a $150 dollar cintiq that you can take with you anywhere. I recommend it to everyone interested in digital painting.

These are all really quick sketches. My biggest goal these days is to work on incorporating saturated colors into my work... and these are a little more saturated than I expected them to be but I guess that means they are a success.

If you own a DS, or want to look into this more, checkout this URL: Colors! - Setup Tutorial

Tuesday, October 21, 2008

Job(s)

I just wanted to let my friends, who may check my blog from time to time, know what I'm up to.

I signed on as a contractor to a start-up game company in Redwood City where I'll be responsible for concept design / modeling / level creation and other assorted photoshop work that will need to be done. I couldn't have imagined that my first job would be something this fun :D I'm really looking forward to being able to continue to increase my drawing/painting ability and get paid for it - and on top of that the game is already looking very cool! The company is working in 'stealth mode' so I'm not able to say much about it, or show work that I do, but from the looks of it it won't be long till I can post/link some fun stuff.

I also have another contract going that will be creating 3D assets for the casual game market (ex; iphones). This one hasn't begun yet but should shortly.

Wow I'm gonna be busy, and it's gonna be a lot of fun!! :D

---- Also, I haven't entirely forgotten about the ogre. I actually rendered out a turn table of him with a composited Ambient Occlusion turn table on top and it looks really great! The only problem is it is 88 megs and I don't know how to shrink it without losing much quality. If I ever figure that out I'll post it.

Thursday, October 9, 2008

Progress and Learning


Continuing with the idea of having kittens in the scene, I decided that I wanted to have 3; one looking up to the ogre, one sleeping, and one playing with a butterfly. This update shows the placement and general posing that I'm going for. Things that are missing or unfinished, are the butterfly and the bedding the kitten is on won't be just a block - I'm just not sure what to make it yet.

Now for things that I've learned during this small step. For one, the smooth tool in Modo is amazing. It will average out so many issues that arise from posing meshes, I only wish I had used it more a while ago.

Also with the help of Christian and Mike I figured out how to make my renders look better. This image (above) is an ambient occlusion render with the white range turned way up to minimize the amount of dark values that appear in the scene. The purpose of this is to take this render, and composite it with a color render (below) using the multiply blend mode in Photoshop to really enhance the shadows of your scene. The result is the image at the top of this post. I will update more soon.

Wednesday, October 1, 2008

WIP movie

A WIP turn-around. The biggest issue with the model when I last posted, was that it was just an ogre-like figure. That is already cliche, so I need to work the scene to make it memorable otherwise it will probably be a wasted slot in my reel. I don't know if my direction is working, so any comments are helpful, but my idea is to add kittens to the scene to show that this big fat ogre is really a softie and that he is protecting them from some outside enemy (which I may need to hint at).



Well this turned out to be really low quality, but I'll leave it up for now. Heres an image as well.

That ground texture sure is hurting up close...

Thursday, August 28, 2008

Actually working.

So I did almost nothing today... I reposed him a bit, turned his head slightly, tilted it more. Raised his right arm, straightened it a bit. I then shifted his torso over slightly to get his weight over his right leg more. I think some of it reads better, although the tilt to his head makes him look borderline retarded at certain angles. I really need to get an anatomy crit before moving forward with smaller details :\ What to do, what to do...


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Fewer noticeable changes today... I modeled the teeth/gums/tongue as well as some bandages around his left leg. I also slightly reposed the left arm and gave much better gesture to the hand. I also decided to try rendering with a black background and thought it looked pretty cool.


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Update: Starting to block out the scene and give the guy some of his stuff! I designed the weapon as if the Ogre tore a tree out of the ground and fastened a blade to the end of it. I think it was a cool idea, the execution could probably use some work though. Also added a belt, but the cloth has yet to be sculpted so it looks a bit plain.

Overall it's going well IMO, and I can't wait to actually get to sculpting higher res detail - right now all the muscle detail I can get is dependent on my loops and a reasonably low poly wire frame. I also want to push the gesture a lot more if I can...


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So I've actually been working on stuff lately even though I haven't posted anything. Lately I was doing some contract work for a local game company doing models that will be used as pre-rendered sprites for their game. They are currently in stealth mode so I won't post any of the work, but it was fun and a good experience.

Here is something else I've been working up when I have had the time. This is the ogre from 2 posts down. Mostly he's lookin' cool but his pose and style still need a lot of tweaks (which consequently lead to countless anatomy tweaks).

(his right arm in the last image will have some strange creases, that's a result of posing a model and will be ironed out.)

Let me know what you think! Thanks!

Sunday, August 10, 2008

Is this working?

So I created a business card real quick tonight and I'd like to know what people think. Due to me buying the wrong paper tonight at Officemax I won't be printing till tomorrow or so, so if by some odd chance someone sees this before then - let me know if it works! Thanks.

This is best viewed without clicking on it, so you can see the white border (if your browser window has the default white background)