
/post
--------------------------------
Fewer noticeable changes today... I modeled the teeth/gums/tongue as well as some bandages around his left leg. I also slightly reposed the left arm and gave much better gesture to the hand. I also decided to try rendering with a black background and thought it looked pretty cool.

/post
--------------------------------
Update: Starting to block out the scene and give the guy some of his stuff! I designed the weapon as if the Ogre tore a tree out of the ground and fastened a blade to the end of it. I think it was a cool idea, the execution could probably use some work though. Also added a belt, but the cloth has yet to be sculpted so it looks a bit plain.
Overall it's going well IMO, and I can't wait to actually get to sculpting higher res detail - right now all the muscle detail I can get is dependent on my loops and a reasonably low poly wire frame. I also want to push the gesture a lot more if I can...

/post
--------------------------------
So I've actually been working on stuff lately even though I haven't posted anything. Lately I was doing some contract work for a local game company doing models that will be used as pre-rendered sprites for their game. They are currently in stealth mode so I won't post any of the work, but it was fun and a good experience.
Here is something else I've been working up when I have had the time. This is the ogre from 2 posts down. Mostly he's lookin' cool but his pose and style still need a lot of tweaks (which consequently lead to countless anatomy tweaks).



Let me know what you think! Thanks!